Stockport School

Stockport School Logo

Stockport School

Ofsted Good School

Computing

Director of Study


Mr J Bowers - email

 

Assistant Director of Study / Stockport Network Lead for Computing


Mr A Didcote

 

Key Stage 3

Computing at Key Stage 3 is taught as part of the technology rotation.  Students receive a block of approximately 8 weeks before moving onto another subject.  During their time in Computing, students learn about programming and programming techniques.

The software used during the rotation is free to download and can be accessed via the links below

Year 7 Rotation – Graphical Programming with Kodu: Click here to download Kodu

Yea 8 Rotation – Graphical Programming with Scratch 2: Click here to download Scratch 2

Year 9 Rotation Textual Programming with Python 3.x: Click here to download Python 3

In addition to the rotation students receive one lesson of Computing every two weeks.  This is to support the skills learnt during rotation and develop knowledge and understanding of Computer Science.  

Throughout Key Stage 3 students experience a wide range of activities centered around computing including, Binary Code, Basic Hardware in year 7 to System Building, Encryption and Computational Logic in year 9.

The skills learnt during key stage 3 prepare students with the knowledge and understanding to take the subject further by opting for Computing as a Key Stage 4 subject.

Recommended websites and resources (Key Stage 3):

  • Teachict.com
  • Think U Know
  • CEOP
  • Childnet
  • W3Schools
  • Codecademy
  • Microsoft Expression web development
  • Scratch.edu
  • Python.org
  • BBC Bitesize

 

Key Stage 4

GCSE Computing

Students opting to take GCSE Computing will follow the OCR 9 – 1 J276 qualification and receive five lessons over the two-week timetable.

The course consists of three main elements:

  • Component 1 - Computer Systems
  • Component 2 - Computational Thinking
  • Component 3 - Programming Project

 

Component 1 is assessed via 1 hour and 30-minute exam paper.  The paper is out of a maximum 80 marks and contributes 50% towards the final qualification.  This component will introduce learners to the Central Processing Unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software.  It is expected that learners will become familiar with the impact of Computer Science in a global context through the study of the ethical, legal, cultural and environmental concerns associated with Computer Science. It is expected that learners will draw on this underpinning content when completing the Programming Project component.


Component 2 is assessed via 1 hour and 30-minute exam paper.  The paper is out of a maximum 80 marks and contributes 50% towards the final qualification.  This component incorporates and builds on the knowledge and understanding gained in Component 01, encouraging learners to apply this knowledge and understanding using computational thinking. Learners will be introduced to algorithms and programming, learn about programming techniques, how to produce robust programs, computational logic, translators and facilities of computing languages and data representation. Learners will become familiar with computing related mathematics.


Component 3 is a non-assessed programming task. 

The exam board will issue three tasks from which students select one to complete. The task must be completed over a period of 20 hours.  The tasks will provide opportunities for the learners to demonstrate their practical ability and the skills they have learnt over the term of the GCSE.

 

Recommended websites and resources (Key Stage 4):

  • Techterms
  • W3Schools
  • Codecademy – Javascipt, Python, SQL
  • Microsoft Expression web development
  • Python.org
  • BBC Bitesize
  • OCR J276